The Colour Out of Space Opera: Concluding Thoughts

So, by way of ending The Colour Out Of Space Opera, I’d like to offer a few general thoughts and takeaways from this, and a few directions you can pursue yourself if you’re interested in learning, or researching, more on this subject.

  1. Everything uses symbolism to make its point, and, because we’re in Star Blazers: Space Battleship Yamato 2199 [Review] – Otaku USA ...“Western” society (in this case, blatant ethnocentric shorthand for the UK and USA), we tend to get a lot of symbols in our popular culture that fit our own particular set of nature/culture oppositions. There’s a reason why I’ve steered clear of talking about Japanese space opera; it might be an interesting thing for someone with more knowledge of their particular culture to explore colour symbolism in that context.
  2. The way space opera uses symbols, particularly colour symbols, is linked to the job space opera has to do: to introduce casual viewers quickly to casts and scenarios in a way that doesn’t alienate regulars, to provide new and interesting alien planets on a weekly basis in a way that keeps costs down but doesn’t get the viewer saying “Vasquez Rocks again?” (by the way, shout out to Star Trek: Picard for using the actual Vasquez Rocks as a location).
  3. What Made Lexx Such a Great Cult Sci-Fi Series? | Den of GeekNature/culture: is a big trope that designers and directors exploit big-time, for its emotional significance in “Western” (op cit) culture, but it changes over time. In the sixty years that we’ve been covering here, we’ve gone from culture-good, to nature-good, and now we seem to be going back into culture-good (albeit with some interesting fusion symbolism in The Mandalorian, but it seems to be the only one so far). Arguably in 1990s space operas like Farscape and LEXX you had a period of we-can’t-tell-what’s-nature-and-what’s-culture, which is probably not too surprising, given that it was a decade when people were having to rethink a lot of pre-existing social categories (and, come to think of it, that might make a good bonus episode/coda to this series; comment if you’d like me to write one).
  4. Finally, historical-futurism goes back longer than most people realise, and the reason it works is for the same reason that the colour symbolism works: because we have sets of associations piled up in our cultural knowledge that mean we go to certain places when we see certain things. But they work best when you’re evoking a time period sideways, as it were: making us think of Westerns not through Western-style visuals, but through other symbols that evoke the same sort of ideas.

So, I’m going to leave you here with those four takeaways. Obviously one could go on much further, and I might do more pieces later on exploring in depth what particular series do with particular sets of symbols. I should also probably mention here that I have a book coming out in Obverse Book’s Black Archive series of Doctor Who monographs: it’s #43: The Robots of Death, and the reason I mention it here is because there’s a whole chapter on Expressionist design, historical-futurism, and how Doctor Who producer Philip Hinchcliffe made use of it throughout his tenure on the show. So if you like what you read, there’s more!

In the meantime: go out on your own, play with these tools, look at what the designers of your own favourite space operas are doing with colour and visual trope, and have fun with it.

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Fiona Moore

Academic, anthropologist and SF writer, living, teaching and working in a global city.

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