The plot, for those of you not wanting to sit through two hours of mid-Eighties American cell animation, is as follows: Doctor Mindbender, a high-ranking and somewhat kinky member of terrorist organisation Cobra, has concerns about the leadership of the organisation by its current shrieky CIC, Cobra Commander. After a trippy dream involving a DNA helix, he decides the best thing for it is to manufacture a Cobra Emperor out of the DNA of various famous past leaders, gets Cobra senior management on side, and spends the next three episodes raiding a bunch of tombs, finally succeeding in producing an individual called Serpentor, of whom more later. GI Joe, allegedly the heroes of the story, singularly fail to prevent any of this happening (even though the Cobra operatives all repeat over and over in very loud voices that they’re after the DNA of historical figures, it takes the Joes several episodes to finally catch on). Owing to an intervention by Joe alpha male Sergeant Slaughter, however, Sun Tzu’s DNA remains uncollected; Doctor Mindbender manages after great effort to obtain Sergeant Slaughter’s instead, but is thwarted in including this in the mix as well. The implication is meant to be that the throughly insane and irrational being which results would have been less so had things gone according to plan, but, given that Sergeant Slaughter is hardly the most stable electron in the atom, one doubts the logic.
It’s hard to know where to start with all this, but perhaps it’s best to begin with the observation that Doctor Mindbender is clearly an advocate of the behaviourist school of leadership: namely, that good leaders have certain traits, which can be acquired, and that acquiring these produces a good leader. Mindbender himself says early on that he intends his creation to have “the military genius of Napoleon; the ferocity of Genghis Khan; the leadership of Alexander; the evil of Ivan The Terrible.” Sun Tzu is of course included because it’s 1986 and every Yuppie worth their brick-sized cell phone is reading The Art of War and convinced, using the same fallacy as Doctor Mindbender, that it’ll make them a better manager. The rest of Mindbender’s wish list includes Montezuma, Julius Caesar, Hannibal and Geronimo, as well as somewhat more dubious examples of leadership as Vlad Tepes, Rasputin, Erik the Red (I don’t know, maybe Doctor Mindbender thinks his creation should have a good sense of direction?) and Xanoth Toth-Amon (allegedly an Egyptian general, but actually a character in Conan The Cimmerian, probably the result of letting a group of English graduates loose on a cartoon series with few instructions other than “mention the new battle tank toy, don’t suggest Vietnam was a bad idea, and try not to include any naughty words”).
However, let’s consider Cobra Commander’s leadership style. While he’s got issues with interpersonal relations, has problems inspiring loyalty among middle management, and really ought to be delegating his military leadership function, he has all the hallmarks of a perfectly good transactional leader. He motivates Scrapiron, Sergeant Slaughter and even Serpentor to do things for him over the course of the story (bargaining with them to do so– a classic transactional-leadership move). He has been doing a pretty good job of getting Cobra outfitted with cool planes, mini-tanks and battle androids thus far, and the only reason Cobra loses the battle at the start of the story is because Sergeant Slaughter appears to be a human mutant capable of smashing said androids with his bare hands, which Cobra Commander could hardly have anticipated. And at the end of the story, the main reason the Cobras lose their battle is that they run out of fuel and ammunition, such logistical considerations apparently being beyond Serpentor.
This rather suggests that what Doctor Mindbender is actually after is charismatic leadership, since this is the main trait that Cobra Commander lacks. It might also make sense of the more unexpected names on his wish-list, such as Rasputin (arguably not much of a leader, but famously popular with the Moscow chicks), and also why he thinks Sergeant Slaughter might make a good candidate for inclusion, since he’s the most charismatic member of GI Joe’s leadership team. And it has to be said, Serpentor certainly is charismatic, inasmuch as the Cobra members all seem irrationally inclined to follow him. The problem is that, as noted elsewhere on this blog, charismatic leaders can also be toxic, or, as in this case, mad as a bag of frogs.
Finally, it’s worth noting that leadership among Cobra’s opponents, GI Joe, is basically nonexistent. There are four official leaders: Hawk, in overall charge, Duke and Flint, who seem to run most of the on-ground activities, and Sergeant Slaughter, who one would expect would be Senior NCO but actually seems to be a bit of an anarchist. The former three characters don’t actually seem to do any leading, bar basic troop deployment. Sergeant Slaughter provides some leadership in that, as noted, the Joes find him charismatic, and he does force them onto a training programme at the start of the story which, we are told, puts everyone back on their game (somewhat belied by the fact that Cobra then score four easy victories in succession, but never mind).
However, for most of the story the Joes, Slaughter included, seem to operate very much on an individual or small-team basis, with no real need for leadership, making ad-hoc decisions and with leadership roles being similarly rough-and-ready. Nobody seems to have much respect for rank either. The same, incidentally, seems to hold true for their Russian counterparts, the October Guard, who make a cameo in Episode Three; I’m reasonably sure the tall dark and handsome one’s officially in charge, but since he barely does any actual leading, it’s hard to tell.
The secret of GI Joe is out: they may look like they’re a propaganda vector for the US military, but in fact they’re a small-scale anarchist-terrorist collective.