Looking for the cryogenic suspension facility so as to revive someone who can help them, the hero trio are set upon by a band of aggressive tribespeople. “I’ll be all right!” shouts Garth as the other two escape to safety leaving him facing the enemy horde, and indeed they believe him, it’s a full six minutes and fifty seconds before Devon says “…and we’ve got to get help for Garth.”
Anyway, the A plot is that Devon and Rachel manage to revive an engineer, only to find that 1) he’s the wrong kind of engineer, and 2) the reason he’s in suspension is because he was exposed to a “radiation virus” (how very 1973) and has two hours to live. Again, this is an interesting enough idea which could have been quite powerful in the right hands, but this is underplayed so awkwardly that there’s no emotional heft to what ought to have been a quite tragicomic situation. At least he manages to infodump a lot about the ship and what they need to do next.
The B plot is, of course, the tribespeople, who are dressed in the rags of crew uniforms, are apparently descended from surviving security personnel, and are the sort of thing LEXX would have been able to get away with. There’s two ways you can go with this sort of setup, and, to its credit, The Starlost goes with the optimistic version (befriending the tribespeople and helping them find a home in an abandoned dome). We’re never going to see them again, of course, but it’s just as well.