The Colour Out Of Space Opera Part Six: The Anti-Hero’s Journey

Welcome back to “The Colour Out Of Space Opera”! Here are the links for people wanting to catch up: one two three four five

Also a more-than-usually-massive spoiler warning for Blake’s 7.

Before we go on, a question from Pat McMurray:

“How conscious was all this?”

The answer is, it’s complicated. I do very much doubt that the costume and set designers were going out there armed with copies of Levi-Strauss when they made their designs. However, they did all have a specific task, to wit, evoking a particular emotion relative to a character (or group of characters) quickly and unobtrusively. Meaning they were probably looking for something that “feels right,” leading to the sort of imagery we’re seeing in the space operas we’ve been looking at so far.

For example: if you look at the pilot of Star Trek, they clearly aren’t there yet with the primary-colour functional scheme, but they’re also just as clearly putting a lot of thought into the task of making the characters and their roles instantly recognisable in a way that they aren’t in Forbidden Planet, which will eventually evolve into the distinctive three-colour uniform scheme.

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It’s worth noting as relevant to last post’s topic that in this case they’re clearly not just differentiating characters through costume, but through recognisable distinctive physical traits; you’re not going to get those three chaps in blue confused in the way that you might the officers in Forbidden Planet.

Furthermore, Farah Mendlesohn also commented that colour-coding as a deliberate strategy was very much in vogue in the 1970s, citing, among others, the acclaimed school production of “King” (later filmed by Channel 4), which used yellow and red T-shirts to symbolic effect.

Sometimes we have documentary evidence of how and why certain colours were chosen: outside of genre, the designers on Breaking Bad have been quite forthright about their use of colour coding to define characters. Other times, there’s a clear thought process going on but it’s harder to define the inspiration.

This post’s main topic, however, is to look at another distinctive use of colour: namely, to illustrate the emotional or narrative arc of a character or characters (something else for which Breaking Bad and its prequel series Better Call Saul provide a high-profile recent case). For this blog, though, we’ll return to Blake’s 7 for our first example.

Servalan, the titular rebels’ antagonist, starts the series with an all-white colour pallette. This makes her stand out visually against the, usually black-clad, Federation troops and our multi-coloured heroes. It also continues even after June Hudson takes over as designer and our heroes lose the colour-coding.

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And then, in Season Three, she switches to black. For those unfamilliar with the story, the shift comes in the episode “Children of Auron”, in which she attempts, and fails, to have herself cloned. As Jacqueline Pearce explained it, after that point she’s always a little bit in mourning for her loss, and so this continues to be her colour palette long after the events of “Children of Auron” are of immediate relevance to the storyline.

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The only story where Servalan isn’t in either white or black is “Gambit”, where she wears red– and significantly, in “Gambit”, her presence is entirely unofficial and the activities illicit, so the red highlights for the viewer the fact that she’s off the record.

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Servalan isn’t the only character this happens for, though. Dayna Mellanby undergoes a mini-arc from her wild and free days as the daughter of a rebel who has fled to a primitive backwater:

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To her re-absorption back into society as a gunslinger and weapons expert. Note her colour palette is bright and youthful and the cut of her clothes recalls the Greek tunic she wears in her first story (and she’s wearing her now-deceased father’s medallion, symbolising her sworn quest for revenge against Servalan):

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In the final season, after the Liberator is destroyed and the titular rebels have largely given up their political activities, she adopts a much more austere look (and lost the medallion):

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Also note that, at this point, our heroes are generally clad in shades of black, white and grey, rather than the bright colours of earlier seasons:

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This is more than a little significant, given what we were talking about before regarding nature and culture imagery. At this point, there is no longer an opposition between Blake’s rebels/nature and the Federation/culture, so the heroes’ colour palettes become more and more culture-aligned, and much more along the lines of the Federation’s own monochrome palettes.

Which brings us to the most significant example of the way this happens in Blake’s 7. We’ve had a look at some of Avon’s earlier costumes in the last installment, but what’s worth noting is that from Season Three onwards he goes from grey:

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To more and more black (with occasional silver and white bits):

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So there’s a few things to notice. One, his palette is becoming more and more cultural, and more and more aligned with the Federation, as Avon himself becomes more and more of an anti-hero. Second, that as he becomes the focus of the series in Season Four, his costume makes him stand out very clearly against the muted greys of the rest of the crew. And finally, it makes the last scene of Blake’s 7 very much not just a victory of the Federation over the rebels, but a victory of culture over nature. Watch who dies first, and watch who’s standing at the end:

Next post, a look at how Battlestar Galactica does something rather similar.

The Colour Out of Space Opera Part Five: Blake’s 7 and the Colour Coded Universe

Welcome back to The Colour Out of Space Opera, a serial essay on colour symbolism, structuralism, and their uses in space opera television series (links to parts one, two, three and four for those of you just joining us).

This instalment: Blake’s 7. Like original Star Wars, and both series of Battlestar Galactica, there’s a clear nature/culture divide. Because it’s 1978, we get organic, warm nature on the side of our protagonists (they’re not exactly heroic), with their partly-living ship and green-clad leader:

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And cool, technological culture is on the side of our antagonists, with a minimalist aesthetic straight out of Gary Numan’s stage performances:

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In Season Four, our heroes take on a more technical/cultural aesthetic (more on why next episode) but it’s worth noting that they still keep touches of nature symbolism, for instance the lush houseplants around Xenon Base:

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What Blake’s 7 also does, though, is something else you see colour doing in space operas. Take a look at this picture from Forbidden Planet, and see if you can tell, based on it, anything at all about the characters’ individual jobs:

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Apart from the man at third from left, who’s clearly the cook (and also, just as clearly, going to be the comedy figure), nothing. You can’t tell at a glance who’s the doctor, who’s the captain, who’s the engineer, whatever. Which is problematic enough in Forbidden Planet, where your audience only has to keep everyone straight for ninety minutes, but it’s likely to be absolute murder for a television space opera, where casual and intermittent viewers will be tuning in all the time, and to keep them from tuning out again just as quickly, you need an easy way of differentiating characters and jobs. But you also can’t make it obvious and laboured, or you’ll alienate your regular viewers. Hence:

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With the addition of a simple colour palette, it’s plain just from looking at the picture that we’ve got three groups of people, differentiated somehow, but probably by function. After a few minutes of watching, viewers should be able to have a rough idea of what the classifications are (blue is science/medicine; yellow for command and navigation; red for engineering and getting shot at by aliens). Regular viewers, though, aren’t being constantly whacked over the head with the distinctions. Much better.

Blake’s 7 used this sort of device to differentiate its human characters according to the functions and emotions we associate with different colours. Take a look at Season One’s space-anorak getups: dark green for our Space Robin Hood, Blake; paler green for telepathic nature-girl Cally; brown for earthy strongman Gan; pink for femme-fatale Jenna; blue for computer-expert sociopath Avon (not pictured: Vila, the comedy thief, in orange):

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Later, when June Hudson takes over, she eschews the colour-palette symbolism, but does much the same sort of thing using clothing styles. Spot the Robin Hood, the femme fatale, the strongman, the telepath, the comedy thief, and the sociopath:

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Finally, in the Season Three surrealist tour-de-force Sarcophagus, the characters’ alignment with their archetypes (musician, magician, priestess, warrior and death-bringer) is again symbolised through their colours:

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Blake’s 7 does something else with colour and costume, though, which we’ll look more closely at next episode.

The Colour Out of Space Opera: What is structuralist anthropology, and why should I care?

So, to recap: this is a blog post series, based on a 60-minute talk I gave in 2018, on how designers working on space operas secretly use structuralist anthropological concepts to establish character and mood quickly and unobtrusively, and to differentiate locations easily. You can read the introduction here.

51uTBkmKh2L._SX311_BO1,204,203,200_By this point, a few people are probably asking what “structuralist anthropology” is, and, yes, why it’s at all relevant. So: this post will be the quick-and-dirty, oversimplifying, explanation (if you want longer and more complicated, I recommend Claude Levi-Strauss’ Structural Anthropology, Edmund Leach’s Social Anthropology, Needham’s introduction to his edited volume Right And Left, and Pierre Bourdieu’s essay The Berber House. Yes, there are a lot of French names there– the reason will become obvious in a second. Please also note that the use of Amazon links is indicative only– I’d encourage you to use your local library if you can).

Structuralist anthropology emerged in the 1950s, initially in France (see my recommended reading list above), but with the UK and other places (such as India and South Africa) following close behind (what about North America? While it wasn’t uninfluential, at the time the US and Canada were largely dominated by an emerging culturalist anthropology developed from the works of Franz Boas and his student Ruth Benedict, so took a slightly different approach. Again, longer and more complicated).

The defining characteristic of structuralist anthropology is, essentially, the idea that culture is sort of like language: that people have cultural traits, but underlying these is a sort of “grammar”, which informs the ways in which people possess and express these traits. The initial idea the structuralists had was to drill down through these and identify what’s universal to all humans. While they did identify some things that seem to be common to all human cultures, the problem was that they were expressed differently, sometimes quite radically differently, all over the place: for instance, marriage, as an institution, is arguably universal, but the idea that “marriage is always (or even usually) between one man and one woman” is wrong, dead wrong, and the idea that every person in a given society should, ideally, be married, is also not a given.

Eventually, having figured this out, the structuralists instead wound up focusing on comparison and context: looking at the different ways different cultures address the issues humans face around the world, though without losing sight of the initial premise about culture as a kind of language, with an underlying grammar.

One key point to raise here is the idea of binary oppositions. Structuralists fairly rapidly turned up the fact that human societies love developing informal classifying systems (what we call “native categories”, and incidentally I’ve written about this too), which often revolve around oppositions between categories: nature-culture, raw-cooked, female-male, left-right, yin-yang, etc. But again: this is complicated and problematic, and these binary systems are far from universally expressed or interpreted (“left”, for instance, is “sinister” in the UK, but “sacred” in Japan). Many of my readers might find that list I just gave familiar and even self-evident, but that’s because my blog stats show most of you are from the UK and the USA, or secondarily from Australia and Canada, where all of those are, well, your native categories.

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An example from the literature is the idea, analysed in an essay by Sherry Ortner, that “Female is to Male as Nature is to Culture”: this spawned an entire (very good) edited volume by Carol McCormack and postmodernist living legend Marilyn Strathern, coming to the conclusion that this wasn’t universal, and, even in places where it is, the meanings of “nature” and “culture” and their symbolic relationships to gender aren’t necessarily the same. Furthermore, that it changes over time: what European people in the 18th century understood by making that sort of opposition isn’t what Europeans mean now.

What has all this got to do with space opera? Hang on to your tricorders, we’re going back in….

 

The Colour Out Of Space Opera: What Is A Space Opera?

The following blog post series is based on a talk I gave at Eastercon in 2018. While normally the talks I give at conventions usually wind up becoming either academic papers or magazine/fanzine articles, this one involves way too much visual content– videos, photos, links to outside sites– to work in this format. However, including visual content and meta-content is of course what blogs do best.

If you’re interested, you can watch a video of the full talk here, and before I begin I would like to thank Caroline Mullan for asking me to give it, and Tony Keen for coming up with the title.

The subject of this series is the use of colour in space opera, and how colour and style are used to cue and direct the viewer, even without them necessarily realising it. According to structuralist anthropology, humans tend to view the world, unconsciously, according to certain classification systems (e.g. nature versus culture, raw versus cooked…), and the colours used in many space operas need direct our minds in certain ways.

Why?

For the present purposes, I’ll be defining space opera as an ongoing series based on or around a spaceship and its travels. If all television series are, to paraphrase the old saying, either Gilligan’s Island or The Fugitive, then space operas are the SF version of The Fugitive: rather than waiting in one place for the action to come to them, the protagonists go to where the action is. This a bit of a rough-and-ready working definition, as there are certain series, like Babylon 5 and Star Trek: Deep Space Nine, which tend to get considered “space opera” despite being based on and around a space station. However, in some ways they are exceptions which prove the rule: DS9 is not only part of a wider, more conventionally space-operatic, franchise, but after the introduction of the Defiant it fits much more in a space-opera mould, whereas Babylon 5, by virtue of being an epic saga spanning multiple star systems, manages to get the distance aspect as well.

My examples here will mainly draw on Star Trek, Blake’s 7 and Battlestar GalacticaStar Trek is in some ways the archetypical space opera; as for the latter two, as well as representing some of the different directions space opera can go in, they are also series that I know something about, having written a book or two on them (that was the word from our sponsor. We can now resume the programme).

The nature of space opera has certain knock-on effects on production. One of them is the need to establish character fairly quickly and easily for anyone new coming in (particularly for programmes like original Star Trek, which don’t follow a story-arc structure but are made up of mostly stand-alone episodes), and even for regulars (as space operas tend to have constantly-changing guest casts). Mood also has to be established quickly, and not too blatantly.

The other main point is that you need to differentiate locations easily and cheaply. If a series is going to a different planet almost every week, building a whole new set is out of the budget even for a series like original Battlestar Galactica (at the time the most expensive television programme ever made). Locations tend to be affected by geographic proximity: you want to film somewhere within easy commuting distance of the studio (hence the frequent use of Vasquez Rocks in Star Trek, original Battlestar Galactica and other California-made series, and Kamloops in the 2003-10 Vancouver-made Battlestar Galactica).

Given this, it’s not too surprising that colours are frequently used to establish character and mood, and to turn a small number of sets and locations into a dazzling array of new planets.

Next post, I’ll be giving you a brief guide to what structuralist anthropology is, and what it’s got to say about all this.

A Day in the Life of an Audio Production Manager

With apologies to John Nathan-Turner

06:00: Wake up. Go for a run, lift weights. Why? It will all be explained later.

08:00: On way to studio, with two giant bags of snacks. Make note of location of nearest supermarket. Make note of location of nearest caff serving all-day-breakfasts.

09:00: Arrive at studio to discover that the person with the keys to let you in isn’t there yet. Fine; the sound man won’t be there till nine-thirty and none of the actors are scheduled to arrive before ten.

09:05: Sound man, photographer, the owner of the replica props which are to feature in said photos, the scriptwriter and two actors all turn up early. Send them to abovementioned caff for an all-day breakfast.

09:30: The person with the keys arrives. Carry two bags of snacks, the photographers’ equipment, several boxes of replica props and four takeaway coffees up the stairs. This is why we go for runs and lift weights.

10:00: Actors installed in studio to begin the day’s work. Identify green room (or room which can be commandeered and designated green) and set up a table with a selection of snacks. Acquire the takeaway menus (all studios have a collection of these) for lunch.

10:45: Off to pick up actor at train station. There will inevitably be kerfuffles with the parking or the taxi, depending on which one is using. There is also the issue of recognition, as they may well never have met one before. This can be easily resolved with a hand-printed sign bearing the actors’ name.

11:00: Second shift of actors arrives. Put them in the green room and make sure they’re all happy until they need to be in the studio. Despite what you may have heard about actors, they are; I’ve yet to work with anyone who fit the stereotype of the demanding prima-donna. I’m not sure they exist, or, if they do, that they get any work.

11:30: Dragooned into studio to provide a read-in voice. One of the miracles of audio work is that you don’t actually have to record everyone on the same day, but that does mean the actors need a stunt person in to read the lines.

12:30: Circulate the takeaway menus. Make the order.

13:00: First shift for lunch. Whatever the ethnic origin of the takeaway, there will always be at least one actor who has lived, worked, and/or grown up in, the country in question, and who usually has very interesting stories.

14:00: Second shift for lunch. A well-organised producer has generally got the actors scheduled so as to maximise studio time; often this means that some work while some lunch, and vice versa.

14:30: Emergency snack run to nearest supermarket.

15:00: Conduct formal interviews with the actors who are done for the day, or on a long break. These will be published in magazines to promote the series, and eventually find their way to Magic Bullet Productions’ site as tie-in material.

16:00: Help the photographer and prop-man in the studio. Again, the results of these sessions can be seen in magazines, on audio websites, on Magic Bullet Productions’ website, and, on one occasion, illustrating the official BBC obituary of an actor who had appeared in our productions.

18:00: Help with takedown of photo studio and replica props. Clean up green room.

20:00: Dinner, or rather all-day breakfast, at caff.

22:00: Bed, and time to do it all again tomorrow!