After a decent episode last time, we’re now back to business as usual. Indeed, worse than usual.
There’s a new drug on the streets in Demeter City: Flash. As we are painstakingly told at least twice (even though you’d think the cops would already know this), Flash gives its users massive confidence before causing them to burn up in, well, a flash, hence the name. It turns out it was developed by a legit pharmaceutical company, but never put on the market due to the above-mentioned toxic side effect.
And from there things just get more and more ludicrous. The person responsible for leaking it out to the streets is the CEO of the legit pharmaceutical company, who is also holding the chemist who developed it hostage and forcing her to develop a version without the side effect. Uh, why would he need to do either? Surely 1) he’s making enough money without needing to live-action-roleplay Breaking Bad, and 2) she would be more than happy to develop a version of the drug that does what it’s supposed to do?
Also, four trained police officers, after stun-gunning the villain’s accomplice, simply walk away from the scene without cuffing her and taking her into custody, and they deserve everything they get from that.
The B plot this episode is that Brogan has to Take His Daughter To Work, and of course hijinks ensue. I wonder if this episode might not be one of the reasons American TV networks thought it was a kids show. We learn that Mrs Brogan (possibly even… Doctor Brogan?) works at a hospital, which makes her naïveté about what her husband does on the job rather puzzling.
We also learn that Haldane is a country and western fan (it’s 1994 and there’s a craze on), and that no two actors can agree on how to pronounce his name. Also, referring to another 1994 craze, there’s a TV show called Demeter City Blue, clearly based on NYPD Blue.
Also for some reason you can really see the joins in the latex on the Creon masks this episode. Or maybe you could before, and I’m only noticing it now.
Stop the press: This is a good episode. Repeat: THIS IS A GOOD EPISODE.
Interestingly, it’s because it focuses on the alien characters, and the (wooden) humans largely take a back seat.
There’s a vigilante on Skull Street, the dodgy neighbourhood where police chief Podly comes from. This vigilante is a Tarn who apparently has the ability to cause spontaneous heart attacks. But once he’s killed off the local gang members, he starts demanding protection money. And it turns out his powers actually come from a little alien girl he’s taken under his wing, convincing her that he’ll take her to her lost parents… as soon as they do this next murder… and the next one… and the next one… but don’t worry, dear, they’re all bad guys who deserve it…
And what we get is basically a story about manipulation, emotional abuse, grooming, and complex, stupid people.
E.g., we learn that police chief Podly was encouraged out of the ghetto and into his police job by an older Creon named Skefen. And when Podly goes back to talk to Skefen to find out what’s happening, the latter rails at him, accusing him of leaving his people behind. Maybe it’s bad characterisation? Or maybe it’s a reflection of the fact that people, even ones with fish eyes and no noses, are complicated? Maybe I’m being charitable but I’m inclined to the latter.
Even Brogan actually turns out decently characterised this week, as he and his family foster the alien girl and try to convince her that the whole world isn’t out to use her. And the alien girl is a makeup job without googly eyes, which helps.
Okay, we’ve still got the obligatory scene where Haldane sexually harasses Castle and I just want to throw things at the screen. And the dialogue is still stilted, and the acting still wooden, and the Brogan family pet looks like a Disneyworld animatronic. But on the whole– recommended!
This is a painfully literal title, since the main plot is Brogan and Haldane having to protect an alien businessman who witnessed the murder of a police informant (Burt Kwouk, giving a pop-eyed pidgin-English performance that should make all but the most hardened racists cringe), and who is being stalked by assassins who don’t want him to survive to the trial date. Geddit? Generic-sounding but painfully literal titles will turn out to be something of a pattern for Space Precinct.
The person who murdered the police informant is wanted for smuggling illegal immigrants and spreading the space covid (really) and yet the trial seems to hinge entirely on the murder. It feels rather like the writer forgot about the earlier crimes by the time he’d got to the last fifteen minutes.
Elsewhere, Brogan’s family are angry at him and it’s no surprise, since he seems unable to communicate the slightest thing. E.g., would it kill him to say to his wife “I’m not refusing to eat dinner because your cooking is bad, it’s just that by coincidence I’ve spent the afternoon chasing a suspect through a slaughterhouse full of the very alien creatures you’ve just served to me as cutlets”? Or provide an actual reason to his son for why he won’t let him go downtown bar vaguely growling about how it’s bad down there? It doesn’t seem like it would be breaking too much confidentiality to explain “I’ll be away for a few days because I’m protecting a witness” rather than just vaguely saying he has to work late? Yes, Brogan, your wife doesn’t understand you, because you’re just not giving her the information.
B plots this week also include a comedy piece where various secondary characters play an online game to try to win tickets to a sportsball match and alien psychic police officer Tookie coming down with the space covid, though both of these actually work in that they provide a reason why the villain is able to learn where they’re hiding the witness (Castle asks Orrin and Romek how she can contact Brogan and tell him Tookie’s come round, and the Creons are so busy with their game that, rather than follow protocol, they just tell her which hotel they’re keeping the witness at).
Elsewhere, the alien-witness plot leads to a lot of heavy-handed comedy racism which seems a little inexplicable. Last week, Brogan and Haldane were living in a multi-species society so integrated that they didn’t blink at maggots as a pizza topping, and yet this week they find prehensile tongues and deep-fried mice beyond the pale.
Castle has two pieces of characterisation: 1) she doesn’t like it when Haldane sexually harasses her and 2) she really, really loves her partner Tookie and is very worried for her once she gets sick. The lesbian police officer was a solid trope by the mid-nineties (I think the earliest I’ve spotted it was in the late 1970s police procedural Strangers, though they generally pretended she was straight so as not to upset Mary Whitehouse), so it wouldn’t be too surprising if there was a subtext here. But there isn’t.
Finally, the acting is so stilted and wooden that I’m wondering if this isn’t secretly another Anderson puppet series on the quiet.
Right from the start, it’s obvious this series is really just a standard police-department drama, complete with all the cliches, albeit slightly transposed into the far future of, erm, 2040 (or maybe not; it’s unclear from the title sequence if that’s the year or just Brogan’s badge number. Considering that Gerry Anderson’s earlier series gave us an alien invasion by 1980 and a functioning moonbase by 1999, however, a near-future date is on brand).
The characters are all police-series cliches. We have our hero cop, Brogan, transferred in from New York to Demeter City with a trailing wife and kids struggling to adjust and make friends; our wise-cracking, womanising young smartarse cop, Haldane; our outwardly-cold but inwardly-caring woman cop, Castle. The city is multi-species, with humans rubbing shoulders with different sorts of aliens. Someone is apparently knocking off all the drug dealers of Demeter City, with a B-plot about a bag lady who turns up claiming to be alien royalty. In and of itself, that’s not terrible; so far, so NYPD Blue.
As well as the nice model work, there’s a teensy bit of CGI that’s not unconvincing.
Less good points: everything about it is boringly predictable. I’d guessed the murderer straight away (though admittedly I’ve also seen Space: 1999, which helped). Brogan suspects his teenage son is doing drugs with a dodgy friend… only of course it turns out, Star Trek: Deep Space Nine style, that it’s all perfectly innocent. The bag lady? Spoilers, she is alien royalty.
Much more seriously, we never actually learn what the murderer’s motivation is. And nobody seems to question it because, well, drug dealers are bad so it’s only natural someone would want to kill them. But I’d expect a little more: ex-junkie? Parent/sibling/child died of drug overdose? Home planet devastated due to drug extraction?
There’s a small role for a pizza delivery man, played by some British kid called Idris Elba. I wonder what happened to him? I should look him up on IMDB.
Saddle up, buckaroos: I’m about to watch Gerry Anderson’s Space Precinct, so you don’t have to!
First off, a shoutout to Alison Scott, who suggested I do this. She has many projects, but check out her most recent, the Octothorpe podcast for science fiction fans, at the link. It turns out Space Precinct is also coming out this autumn on BritBox, so those of you who do want to watch-along, can do so, at least for as long as you have the stamina.
Space Precinct was a live-action series by the co-creator of Thunderbirds, Captain Scarlet, UFO, Space: 1999 and other 1960s and 1970s series I love shamelessly. While his puppet series are fairly solid, Anderson’s record on the live-action front is always patchy: UFO and Space: 1999 both have moments of sheer brilliance, and moments of sheer WTF, and not in a good way. Space Precinct, unfortunately (or fortunately, depending on your point of view), is almost entirely on the latter end of the spectrum.
In some ways it’s a victim of bad timing: coming out in 1994 meant that it just preceded the space opera boom of the late 1990s (Star Trek: Deep Space 9/Voyager, Babylon 5, Andromeda, Farscape, Firefly). But it’s got a lot more wrong with it than just that.
I would argue that throughout, its biggest problem is too much ambition. The plots are incredibly complex, and usually fall flat as a result. Most of the aliens have got complex full- or partial-head masks with animatronic eyes, which must have been very difficult to do (they blink! They roll!), but make them look weirdly muppet-like and don’t let much of the actor’s personality come through. There’s a tragic logic visible here: you can see the effects team thinking “everyone laughs at Star Trek because of the Cornish-pasty-headed aliens, let’s show them how it’s really done”, and yet Michael Dorn and/or Nana Visitor with a bit of crinkly latex are way more convincing.
About the only complex thing that consistently works is the models. They’re beautiful and brilliantly done, and there’s a lot of compositing that mixes models and live action work near-seamlessly. The effects team includes some big names, including Neill Gorton, who would go on to dominate the look of Davies and Moffat-era Doctor Who.
Also a shoutout to the alien makeup team. You can’t mistake any given Creon (or Tarn) for any other Creon (or Tarn). While they must have four or five masks they’re re-using in rotation, you can only tell if, like me, you’ve binge-watched the series in quick succession, suggesting the makeup teams are working overtime making each alien character look distinctive.
On to the setup! Our hero, Patrick Brogan, is a New York cop transplanted to the 89th Precinct of outer space settlement of Demeter City. The population is mixed-species, but dominated by humans and two particular alien species: Creons, who look sort of like bulbous-eyed fish, and Tarn, who are teal-skinned space-elves with a third eye that gives them telepathic and telekinetic powers. There seems to be some decent attempts at worldbuilding: e.g. the Tarns all have human names but the Creons all have names like Podly and Romek (possibly Tarn names aren’t pronounceable by anyone else) and the Tarn have a religion which requires household shrines. Everyone wears human-spec clothing, though everyone also seems to eat everyone else’s cuisine (which, having lived and worked in a few postcolonial places, does ring true).
Supporting human characters include Haldane, a wise-cracking smart-arsed young officer whose personality is entirely built around sexually harassing Castle, a female officer whose personality is entirely built around being female. Among the aliens, we have Took, or “Tookie,” a female Tarn officer who is best friends with Castle and in any other cop series would have a massive lesbian subtext, but it’s hard to do that with a googly-eyed muppet. There’s also Fredo, the Other Tarn Officer; Chief Podly, a Creon with an inexplicable Irish accent; and Orrin and Romek, two Creon officers who mostly exist to do the comic relief subplots. Minor recurring characters include Brogan’s wife and kids, who turn up almost every episode regardless of whether or not it’s relevant to the story; and, halfway through the series, someone in the Anderson operation apparently notices that the entire human regular cast and almost all of the human one-off cast is White, meaning the division acquires a computer expert, Carson, who happens to be Black. Finally, there’s Slo-Mo, the division’s robot, who reminds me of nothing so much as the awful “comedy Black sidekick” trope one gets in 1940s films, except the 1940s comedy Black sidekicks have more agency.
With all of that in mind, it’s time to enter… the Space Precinct!
No, not the Gerry Anderson 1990s cops-in-space series, though I’ve been asked to do that one next by readers who like making me watch bad television so they don’t have to, so I’ll be starting it in October, after a couple of palate-cleanser articles. You were warned.
Meanwhile, on The Starlost, Garth decides to split with the hero trio (now back in their cotton shirts) for no sensible reason (he says they’ve been wandering the Ark for months and achieved nothing, which is fair, but how the whole “we’re all gonna die if we don’t move the Ark” thing will be furthered by him going solo is unclear), and takes a left turn into a whole different subgenre.
Suddenly we not only find that the Ark has some kind of police force (who have apparently been keeping tabs on the trio but doing nothing about it), but that there’s a whole interplanetary federation of humans who are engaging in interplanetary political shenanigans, cold-war espionage, and so on, which this police force are involved with. Meanwhile, Devon and Rachel literally spend the episode in a stalled elevator.
All the usual The Starlost problems are there, too; weirdly flat acting, characters whose motivations and personalities change from minute to minute (first the police chief is begging Garth to join the force, then he’s accusing him of inviegling his way into the force to spy on it), bizarre inconsistencies in how the Ark works and how much danger it’s in (Garth keeps on about how he thinks he can build a life here with the police force, while the rest of us say “until you meet your firey doom, that is”), and velour jumpsuits that must make going to the bathroom a challenge.
And the whole series ends with a sort of a whimper. Devon and Rachel trudge off on their seemingly futile quest, and it’s ambivalent whether or not Garth will rejoin them or stay with the police, suggesting that someone was making a desperate bid to keep the series going by changing the format completely, making it a series about space cops in an interplanetary federation and sidelining the quest story.
But then again the series forgot its USP a while back, turning from a story in which the hero trio visit biospheres with different cultures and different problems into a formula where the hero trio wander into a workplace led by an older man with a female sidekick, get into trouble, and wander out again. At this point it was probably unsaveable, so ending it there is probably merciful, for the characters as much as the audience.
The hero trio find a lab full of apiculturalists (beekeepers to you and me) and before long we’re in not one but two bonkers bee B-movies, as one of the scientists, attempting to communicate with the bees, winds up pissing them off mightily, and then we discover the whole hive is being controlled by four giant telepathic mutant bees who are mind-controlling the leader of the project.
This really ought to be wonderfully insane, along the lines of one of the more balls-to-the-wall LEXX episodes or possibly a late 1970s Hammer movie, but this is The Starlost, so it’s curiously flat.
There are two good guest star performances (sadly there are four guest stars), and some really appallingly badly researched biology (the scientist who’s trying to communicate with the bees thinks they communicate by humming, for a start, and that’s before we get into the whole impossibility of giant bees), though there’s a nice shoutout to the then-ongoing Washoe experiment when one scientist observes that chimps are good at sign language.
Continuity: the hero trio are wearing brown velour jumpsuit or leisure-suit combos, like “Gallery of Fear”, with no real explanation why, or what they’ve done with their usual outfits. Once again the scientists know about the accident (which is firmly back 200 years in the past again), but don’t seem inclined to try and do anything about it.
The Ark is being buffeted by some external force, and the hero trio discover that there’s an astronomer on board, the titular Farthing, who has moved the Ark into the path of the titular comet, just so he can observe what they’re like from the inside. So the hero trio are all, “wait, you moved the Ark! Hurrah! Tell us how and we’ll do the same!” and then three-quarters of the episode involves watching them do that, although not enough to get it out of series-motivating peril apparently.
I say “apparently” because this episode seemed more than usually confused about timelines. There seemed to be the implication that Farthing’s comet-chasing was what set the Ark off course, and that the Ark went off course recently, both of which contradict the setup. The episode also featured a lot of what I now think of The Starlost‘s trademark radical personality shifts, with Farthing and his (female, of course, though at least she’s an engineer) assistant seesawing from “the Ark is doomed and there’s nothing we can do about it” to “let’s save everyone with Science!” over and over within a span of minutes.
I don’t know what the record order was, either, but if it was recorded before “The Alien Oro”, it would explain where the hero trio got their spacesuits.
This episode did, surprisingly, have one or two bits of good dialogue, both down to Farthing: “What I say goes, and I say, you go,” and “Can he [Devon] do it?” “I don’t think so, but I got tired of arguing with him.”
Oro’s back, suggesting that someone on the team has an Oro fixation. Anyway, he announces that he’s going to save the Ark by shipping it out to his planet, and it only takes the hero trio three-quarters of the episode to work out that Oro’s people want to cannibalize the Ark for its resources and aren’t too bothered about the welfare of humankind.
An unexpectedly entertaining addition this week is Tau Zeta, an android that looks for all the world like a human-sized version of one of those 1950s tin toy robots. It’s got the voice of a CBC TV announcer, and the metatextual ability to bleep swearwords. And for some reason it’s knocking about the Ark. A surprisingly useless addition this week is a scruffy old man who appears in the first scene trying to break into a biosphere and is castigated for doing so by Devon, apparently with no regard for the irony this causes. The scruffy man is otherwise completely unnecessary to the plot, but hangs around till the end of the story anyway for some reason. Possibly to give Garth something to do, since he can’t very well fall in love with Tau Zeta (though that might at least have been entertaining).
The end of the episode sees Oro, now a fugitive from his people after failing in his mission (spoiler alert, he loses a debating contest with Devon, which doesn’t say much for his abilities), left to wander the corridors of the Ark. Since he never gets another chance to return, I suppose that makes him a Chekhov’s gun that never got fired.