LEXX 3.1: Fire And Water

And before you can say, “isn’t LEXX’s third season the point where they find the right series length, and the right balance between mind-twisting space opera and occasionally tasteless body horror?” we’re back! The opener to this leaner, shorter season is an amusing riff on the Sleeping Beauty legend, as the LEXX crew have been drifting in cryogenic suspension for millennia, only to be wakened by a Prince– arguably handsome, depending on how you feel about a young Nigel Bennett. Personally I think Bennett is one of the most watchable actors of his generation, but I also watched “Fire and Water” suffering some whiplash from having recently seen Bennett as the police chief with the Dreadful Unspeakable Secret Life on Murdoch Mysteries.

The setup for the season, the war between the desert planet Fire and ocean planet Water, are well set up and the crew get separated off to their destinations nicely; there’s the usual body-horror grotesquery, rather toned down from the telemovies, but much in line with what we saw in Season Two.

Overall the only thing wrong with this one is that it was rather heavily padded out with flashbacks to explain a setup which was clear from five minutes’ worth of expository dialogue.

New FitzJames and Moyo!

I’ve got a new FitzJames and Moyo mystery story out at Abyss&Apex this month: “Things Can Only Get Better“, where Detective Wilhelmine FitzJames of the London Met’s Automotive Division, and Noah Moyo, freelance car psychologist, come to the aid of a surgical bot turned smart taxi, and crack an artificial-intelligence gambling ring! Click the link to read for free; if you like FitzJames and Moyo, you can read the award-nominated “Jolene” on this blog, and/or check out other stories about AI in trouble in “Automotive Dreams“.

LEXX 2.8: “White Trash”

The LEXX is hijacked by a family of cannibal inbred hillbillies, and before you can say “Garth Ennis called and would like them back please”, Stan, Xev and 790 have figured out that not only is this not an impediment to their quest to get laid (at one point Stan states that their goal is to “find a home” but we all know better), it’s actually an asset, at least until the father/brother/husband finds out Stan’s banging his daughter/sister/wife, and Xev finds herself caught in a genocidal war between hillbilly clans. Light on plot but heavy on fun double-entendres, and it’s nice to see Lyekka back in the story.

LEXX 2.2: Terminal

The episode name isn’t the only thing they’re ripping off from Blake’s 7 this week, as the crew travel to a medical space station dominated by a psychopath of a surgeon who decides to steal the LEXX as soon as he sees it. There’s some pointed satire about American for-profit healthcare systems from a German and Canadian perspective, and Zev gets one of the funniest lines of the episode, interrupting the villain’s rant about his plans for universal domination with “…can’t we just have sex?” Definitely an improvement on last week’s episode, though still not quite as gloriously bonkers as S1 or S3.

LEXX 2.1: Mantrid

And now, on with the episodic series! Not a promising start to the new season, with an episode with way more length than story (Kai is possessed by His Divine Shadow; Kai attempts to re-embody His Divine Shadow with the aid of Mantrid; Kai fails to do so and His Divine Shadow is still on the loose). Plus, for the story to work, both Xev and Stanley have to not suspect that Kai is possessed by His Divine Shadow, and, given that Stanley at least is paranoid to the max, I find it hard to believe the thought didn’t cross his mind.

On the positive side, the special effects to render the titular character, essentially a sentient floating jar full of organs, really are wonderfully grotesque, the cyborg technology of the LEXX universe is consistently well realised, and the digital sets stand up to scrutiny even today.

Eva Habermann, so good as Zev in the telemovies, is really struggling here, hinting at the behind-the-scenes troubles that will force her off the show in a couple of episodes’ time, and her hair looks like a wig.

Leadership Lessons from GI Joe

Russell A. Smith challenged me to watch GI Joe: Arise, Serpentor, Arise! (follow along at the link) and write about the leadership side of the story. Well, challenge accepted.

Some members of Cobra senior management, and their fetishwear.

The plot, for those of you not wanting to sit through two hours of mid-Eighties American cell animation, is as follows: Doctor Mindbender, a high-ranking and somewhat kinky member of terrorist organisation Cobra, has concerns about the leadership of the organisation by its current shrieky CIC, Cobra Commander. After a trippy dream involving a DNA helix, he decides the best thing for it is to manufacture a Cobra Emperor out of the DNA of various famous past leaders, gets Cobra senior management on side, and spends the next three episodes raiding a bunch of tombs, finally succeeding in producing an individual called Serpentor, of whom more later. GI Joe, allegedly the heroes of the story, singularly fail to prevent any of this happening (even though the Cobra operatives all repeat over and over in very loud voices that they’re after the DNA of historical figures, it takes the Joes several episodes to finally catch on). Owing to an intervention by Joe alpha male Sergeant Slaughter, however, Sun Tzu’s DNA remains uncollected; Doctor Mindbender manages after great effort to obtain Sergeant Slaughter’s instead, but is thwarted in including this in the mix as well. The implication is meant to be that the throughly insane and irrational being which results would have been less so had things gone according to plan, but, given that Sergeant Slaughter is hardly the most stable electron in the atom, one doubts the logic.

…and the ego of Norma Desmond.

It’s hard to know where to start with all this, but perhaps it’s best to begin with the observation that Doctor Mindbender is clearly an advocate of the behaviourist school of leadership: namely, that good leaders have certain traits, which can be acquired, and that acquiring these produces a good leader. Mindbender himself says early on that he intends his creation to have “the military genius of Napoleon; the ferocity of Genghis Khan; the leadership of Alexander; the evil of Ivan The Terrible.” Sun Tzu is of course included because it’s 1986 and every Yuppie worth their brick-sized cell phone is reading The Art of War and convinced, using the same fallacy as Doctor Mindbender, that it’ll make them a better manager. The rest of Mindbender’s wish list includes Montezuma, Julius Caesar, Hannibal and Geronimo, as well as somewhat more dubious examples of leadership as Vlad Tepes, Rasputin, Erik the Red (I don’t know, maybe Doctor Mindbender thinks his creation should have a good sense of direction?) and Xanoth Toth-Amon (allegedly an Egyptian general, but actually a character in Conan The Cimmerian, probably the result of letting a group of English graduates loose on a cartoon series with few instructions other than “mention the new battle tank toy, don’t suggest Vietnam was a bad idea, and try not to include any naughty words”).

Sergeant Slaughter: warrior, motivator, and winner of the All Forces Dance-Off 1986.

However, let’s consider Cobra Commander’s leadership style. While he’s got issues with interpersonal relations, has problems inspiring loyalty among middle management, and really ought to be delegating his military leadership function, he has all the hallmarks of a perfectly good transactional leader. He motivates Scrapiron, Sergeant Slaughter and even Serpentor to do things for him over the course of the story (bargaining with them to do so– a classic transactional-leadership move). He has been doing a pretty good job of getting Cobra outfitted with cool planes, mini-tanks and battle androids thus far, and the only reason Cobra loses the battle at the start of the story is because Sergeant Slaughter appears to be a human mutant capable of smashing said androids with his bare hands, which Cobra Commander could hardly have anticipated. And at the end of the story, the main reason the Cobras lose their battle is that they run out of fuel and ammunition, such logistical considerations apparently being beyond Serpentor.

This rather suggests that what Doctor Mindbender is actually after is charismatic leadership, since this is the main trait that Cobra Commander lacks. It might also make sense of the more unexpected names on his wish-list, such as Rasputin (arguably not much of a leader, but famously popular with the Moscow chicks), and also why he thinks Sergeant Slaughter might make a good candidate for inclusion, since he’s the most charismatic member of GI Joe’s leadership team. And it has to be said, Serpentor certainly is charismatic, inasmuch as the Cobra members all seem irrationally inclined to follow him. The problem is that, as noted elsewhere on this blog, charismatic leaders can also be toxic, or, as in this case, mad as a bag of frogs.

General Hawk: Mostly he points at things.

Finally, it’s worth noting that leadership among Cobra’s opponents, GI Joe, is basically nonexistent. There are four official leaders: Hawk, in overall charge, Duke and Flint, who seem to run most of the on-ground activities, and Sergeant Slaughter, who one would expect would be Senior NCO but actually seems to be a bit of an anarchist. The former three characters don’t actually seem to do any leading, bar basic troop deployment. Sergeant Slaughter provides some leadership in that, as noted, the Joes find him charismatic, and he does force them onto a training programme at the start of the story which, we are told, puts everyone back on their game (somewhat belied by the fact that Cobra then score four easy victories in succession, but never mind).

However, for most of the story the Joes, Slaughter included, seem to operate very much on an individual or small-team basis, with no real need for leadership, making ad-hoc decisions and with leadership roles being similarly rough-and-ready. Nobody seems to have much respect for rank either. The same, incidentally, seems to hold true for their Russian counterparts, the October Guard, who make a cameo in Episode Three; I’m reasonably sure the tall dark and handsome one’s officially in charge, but since he barely does any actual leading, it’s hard to tell.

The secret of GI Joe is out: they may look like they’re a propaganda vector for the US military, but in fact they’re a small-scale anarchist-terrorist collective.

Aim for the stars…

…But if NASA won’t take you there, try Elon Musk.

If Elon Musk won’t take you, the Russian space programme has been quietly doing the job for decades, so try them.

And if even they won’t take you– then consider buying time on a satellite.

(Extended metaphor courtesy of the qualitative research methods clinic I run for the Academy of International Business– during a discussion of whether to aim for the higher profile journals that are more methodologically conservative, or stick to the lesser profile ones which are conversation-starters).