LEXX 3.02: May

I’d expected the series to play with parallel storylines– Stan and Xev on Fire, Kai and 790 on Water– for longer, but Kai finds a damsel in distress, the titular May, and before you can say “that makes sense in the context of developing parallel narratives, Prince as a love-interest for Xev and May for Kai,” Kai is off Water and meeting up with the others pretty fast, so that’s the end of that.

We don’t actually learn a lot about Water, and certainly it’s unclear which, if any, of the narratives the characters spin about it are true (May, apparently the Water equivalent of Prince, is no less manipulative). We do learn that Prince can regenerate, and possibly May can too. Kai definitely gets all the lines this episode, but Xev seems to have developed a terminal case of naivete, apparently falling in love with Prince despite him being clearly dodgy AF. I should say, though, that I’m really being won over by Xenia Seeberg’s performance as Xev; she slithers about like a lizard and sniffs people and things in a credibly non-human way.

Finally, the crew of the LEXX appear to have abandoned their mission to roam the universe trying to get laid, presumably because they’ve got enough opportunities where they are.

LEXX 2.4: LuvLiner

In which Stan and Xev are enticed by an erotic advertisement to visit a sex satellite, and before you can say “isn’t this an obvious satire of those 1-976 ‘party lines’ that were constantly advertised on late-night television in the 1990s?” (get off my lawn, you kids) the station’s manager is hijacking the LEXX.

Xev once again gets the best lines (she’s not the love interest, she’s the comic relief), but Kai is barely in it at all (did Michael McManus have another gig?), and there’s some unusually ropy CGI.

The episode’s refreshingly padding-free, but the “hijacking the LEXX” plot is getting so repetitive that Xev even makes a joke about the similarity between this episode and “Terminal.”

LEXX 2.3: Lyekka

One thing LEXX consistently does better than any other space opera is to convey a real sense of strangeness about its alien creatures, even if they may look human, and the title character is a good example: just when you start to forget that she’s not actually a human being, but the part of a carnivorous plant that lures in its prey, she does or says something to remind you.

She’s also heavily teased as a replacement for Zev, which might have worked, but the rebirth of Zev as Xev is also given credibility by the fact that it’s Lyekka who re-generates her, using Stan’s memories (so as to explain any physical or character differences with the original).

And then, three astronauts from the planet Potatoho turn up, and before you can say “…and Lyekka’s a potato-ho, get it?” the whole thing has turned into a sort of erotic-horror-comedy version of The Quatermass Experiment. There’s a bit of obvious padding to keep the episode to length, but the body horror/comedy is well done, and the (brief) return of Mantrid sets the stage for future adventures nicely.

LEXX 2.2: Terminal

The episode name isn’t the only thing they’re ripping off from Blake’s 7 this week, as the crew travel to a medical space station dominated by a psychopath of a surgeon who decides to steal the LEXX as soon as he sees it. There’s some pointed satire about American for-profit healthcare systems from a German and Canadian perspective, and Zev gets one of the funniest lines of the episode, interrupting the villain’s rant about his plans for universal domination with “…can’t we just have sex?” Definitely an improvement on last week’s episode, though still not quite as gloriously bonkers as S1 or S3.

LEXX 2.1: Mantrid

And now, on with the episodic series! Not a promising start to the new season, with an episode with way more length than story (Kai is possessed by His Divine Shadow; Kai attempts to re-embody His Divine Shadow with the aid of Mantrid; Kai fails to do so and His Divine Shadow is still on the loose). Plus, for the story to work, both Xev and Stanley have to not suspect that Kai is possessed by His Divine Shadow, and, given that Stanley at least is paranoid to the max, I find it hard to believe the thought didn’t cross his mind.

On the positive side, the special effects to render the titular character, essentially a sentient floating jar full of organs, really are wonderfully grotesque, the cyborg technology of the LEXX universe is consistently well realised, and the digital sets stand up to scrutiny even today.

Eva Habermann, so good as Zev in the telemovies, is really struggling here, hinting at the behind-the-scenes troubles that will force her off the show in a couple of episodes’ time, and her hair looks like a wig.

The Colour Out of Space Opera: Concluding Thoughts

So, by way of ending The Colour Out Of Space Opera, I’d like to offer a few general thoughts and takeaways from this, and a few directions you can pursue yourself if you’re interested in learning, or researching, more on this subject.

  1. Everything uses symbolism to make its point, and, because we’re in Star Blazers: Space Battleship Yamato 2199 [Review] – Otaku USA ...“Western” society (in this case, blatant ethnocentric shorthand for the UK and USA), we tend to get a lot of symbols in our popular culture that fit our own particular set of nature/culture oppositions. There’s a reason why I’ve steered clear of talking about Japanese space opera; it might be an interesting thing for someone with more knowledge of their particular culture to explore colour symbolism in that context.
  2. The way space opera uses symbols, particularly colour symbols, is linked to the job space opera has to do: to introduce casual viewers quickly to casts and scenarios in a way that doesn’t alienate regulars, to provide new and interesting alien planets on a weekly basis in a way that keeps costs down but doesn’t get the viewer saying “Vasquez Rocks again?” (by the way, shout out to Star Trek: Picard for using the actual Vasquez Rocks as a location).
  3. What Made Lexx Such a Great Cult Sci-Fi Series? | Den of GeekNature/culture: is a big trope that designers and directors exploit big-time, for its emotional significance in “Western” (op cit) culture, but it changes over time. In the sixty years that we’ve been covering here, we’ve gone from culture-good, to nature-good, and now we seem to be going back into culture-good (albeit with some interesting fusion symbolism in The Mandalorian, but it seems to be the only one so far). Arguably in 1990s space operas like Farscape and LEXX you had a period of we-can’t-tell-what’s-nature-and-what’s-culture, which is probably not too surprising, given that it was a decade when people were having to rethink a lot of pre-existing social categories (and, come to think of it, that might make a good bonus episode/coda to this series; comment if you’d like me to write one).
  4. Finally, historical-futurism goes back longer than most people realise, and the reason it works is for the same reason that the colour symbolism works: because we have sets of associations piled up in our cultural knowledge that mean we go to certain places when we see certain things. But they work best when you’re evoking a time period sideways, as it were: making us think of Westerns not through Western-style visuals, but through other symbols that evoke the same sort of ideas.

So, I’m going to leave you here with those four takeaways. Obviously one could go on much further, and I might do more pieces later on exploring in depth what particular series do with particular sets of symbols. I should also probably mention here that I have a book coming out in Obverse Book’s Black Archive series of Doctor Who monographs: it’s #43: The Robots of Death, and the reason I mention it here is because there’s a whole chapter on Expressionist design, historical-futurism, and how Doctor Who producer Philip Hinchcliffe made use of it throughout his tenure on the show. So if you like what you read, there’s more!

In the meantime: go out on your own, play with these tools, look at what the designers of your own favourite space operas are doing with colour and visual trope, and have fun with it.

The Colour Out of Space Opera Part Eight: What Colour Is The Sky On Your Planet?

Welcome back to The Colour Out of Space Opera! As promised last time (catch-up links: one two three four five six seven), this episode will take a quick look at the problem of planets.

As we’ve seen extensively, one of the crucial issues in space opera is how to differentiate characters, and ideally give the audience some understanding of who they are and what their role is, in a quick and easy way that can help casual viewers tuning in to the series, while not alienating or boring regulars.

However, another crucial issue is that space operas require characters to visit different planets on a near-weekly basis. Which presents a twofold problem: first, how to make a landscape look convincingly alien on a budget– and, second, how to disguise the fact that the same location usually has to stand in for several planets?

(as an aside, I’d like to stamp very thoroughly on the idea that this is the result of space operas being done on the cheap. This is a problem that affects all space operas, from the genuinely low-budget Blake’s 7 through to original series Battlestar Galactica, at the time the single most expensive TV programme ever made. Because it doesn’t matter if you have the resources of a small multinational corporation, that budget still has limits– and, even if your budget was completley unlimited, physical and logistical considerations also mean your choice of locations is not infinite).

One easy, cheap and effective way of doing this is through lens filters. A simple filming or post-production effect can make a normal Earth landscape look alien, as in Battlestar Galactica‘s War of the Gods:

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This particular effect clearly led to problems, as in the same story vis-FX shots including laser beams and the revelation of Count Iblis’ demonic forms were incompatible with it and had to be shot in conventional colours. Nonetheless, for the audience, the planet has been established as alien.

Blake’s 7, on more of a budget, used a red lens filter instead in Time Squad to make the planet look more alien and less Southeast England, without the troublesome vis-FX problem (sometimes simpler is best):

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Which is rendered even more effective by the social and emotional connotations of the colour red, giving the adventure a sense of urgency and danger. Similarly, in Cygnus Alpha, the titular planet’s superstitious theocracy is highlighted early on by having the exteriors set in darkness:

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Colour and filtering can also be used to drive the audiences’ emotions regarding the setting more subtly. For instance in the New Caprica story arc of reimagined Battlestar Galactica, the lighting and post-production teams indicate the sense of frustration, monotony and despair associated with the colony and its later occupation by giving it a grey, rainy tone throughout:

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But, in the episode Unfinished Business, as characters remember happier days on New Caprica, the planet is seen in unexpectedly brilliant sunshine, reflecting how it can look with the rose-tinted glasses on:

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Finally, the Eye of Jupiter story arc shows us how lens filters and visual effects can be used to achieve multiple ends at once. The use of lens filters, first, disguises the fact that the team are filming in Kamloops (handy for Vancouver and nicely rugged) yet again, and sets up a harsh, bleak, washed-out emotional tone reflecting the characters’ increasingly frayed relationships as well as their feelings about the planet:

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And, when the revelation in the temple is about to unfold, visual effects can change the sky and the landscape to something more suitably terrifying and apocalyptic:

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Next time: A shift back to costuming, and how to get historical referencing right… and hilariously wrong.

 

The Colour Out Of Space Opera Part Six: The Anti-Hero’s Journey

Welcome back to “The Colour Out Of Space Opera”! Here are the links for people wanting to catch up: one two three four five

Also a more-than-usually-massive spoiler warning for Blake’s 7.

Before we go on, a question from Pat McMurray:

“How conscious was all this?”

The answer is, it’s complicated. I do very much doubt that the costume and set designers were going out there armed with copies of Levi-Strauss when they made their designs. However, they did all have a specific task, to wit, evoking a particular emotion relative to a character (or group of characters) quickly and unobtrusively. Meaning they were probably looking for something that “feels right,” leading to the sort of imagery we’re seeing in the space operas we’ve been looking at so far.

For example: if you look at the pilot of Star Trek, they clearly aren’t there yet with the primary-colour functional scheme, but they’re also just as clearly putting a lot of thought into the task of making the characters and their roles instantly recognisable in a way that they aren’t in Forbidden Planet, which will eventually evolve into the distinctive three-colour uniform scheme.

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It’s worth noting as relevant to last post’s topic that in this case they’re clearly not just differentiating characters through costume, but through recognisable distinctive physical traits; you’re not going to get those three chaps in blue confused in the way that you might the officers in Forbidden Planet.

Furthermore, Farah Mendlesohn also commented that colour-coding as a deliberate strategy was very much in vogue in the 1970s, citing, among others, the acclaimed school production of “King” (later filmed by Channel 4), which used yellow and red T-shirts to symbolic effect.

Sometimes we have documentary evidence of how and why certain colours were chosen: outside of genre, the designers on Breaking Bad have been quite forthright about their use of colour coding to define characters. Other times, there’s a clear thought process going on but it’s harder to define the inspiration.

This post’s main topic, however, is to look at another distinctive use of colour: namely, to illustrate the emotional or narrative arc of a character or characters (something else for which Breaking Bad and its prequel series Better Call Saul provide a high-profile recent case). For this blog, though, we’ll return to Blake’s 7 for our first example.

Servalan, the titular rebels’ antagonist, starts the series with an all-white colour pallette. This makes her stand out visually against the, usually black-clad, Federation troops and our multi-coloured heroes. It also continues even after June Hudson takes over as designer and our heroes lose the colour-coding.

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And then, in Season Three, she switches to black. For those unfamilliar with the story, the shift comes in the episode “Children of Auron”, in which she attempts, and fails, to have herself cloned. As Jacqueline Pearce explained it, after that point she’s always a little bit in mourning for her loss, and so this continues to be her colour palette long after the events of “Children of Auron” are of immediate relevance to the storyline.

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The only story where Servalan isn’t in either white or black is “Gambit”, where she wears red– and significantly, in “Gambit”, her presence is entirely unofficial and the activities illicit, so the red highlights for the viewer the fact that she’s off the record.

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Servalan isn’t the only character this happens for, though. Dayna Mellanby undergoes a mini-arc from her wild and free days as the daughter of a rebel who has fled to a primitive backwater:

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To her re-absorption back into society as a gunslinger and weapons expert. Note her colour palette is bright and youthful and the cut of her clothes recalls the Greek tunic she wears in her first story (and she’s wearing her now-deceased father’s medallion, symbolising her sworn quest for revenge against Servalan):

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In the final season, after the Liberator is destroyed and the titular rebels have largely given up their political activities, she adopts a much more austere look (and lost the medallion):

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Also note that, at this point, our heroes are generally clad in shades of black, white and grey, rather than the bright colours of earlier seasons:

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This is more than a little significant, given what we were talking about before regarding nature and culture imagery. At this point, there is no longer an opposition between Blake’s rebels/nature and the Federation/culture, so the heroes’ colour palettes become more and more culture-aligned, and much more along the lines of the Federation’s own monochrome palettes.

Which brings us to the most significant example of the way this happens in Blake’s 7. We’ve had a look at some of Avon’s earlier costumes in the last installment, but what’s worth noting is that from Season Three onwards he goes from grey:

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To more and more black (with occasional silver and white bits):

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So there’s a few things to notice. One, his palette is becoming more and more cultural, and more and more aligned with the Federation, as Avon himself becomes more and more of an anti-hero. Second, that as he becomes the focus of the series in Season Four, his costume makes him stand out very clearly against the muted greys of the rest of the crew. And finally, it makes the last scene of Blake’s 7 very much not just a victory of the Federation over the rebels, but a victory of culture over nature. Watch who dies first, and watch who’s standing at the end:

Next post, a look at how Battlestar Galactica does something rather similar.

The Colour out of Space Opera Part Four: Nature/Culture in Battlestar Galactica

Welcome back to The Colour Out of Space Opera! It’s been a while since the last instalment in the series (sorry, it’s been a very busy summer for writing things, as you may have noticed), so if you need to get up to speed again, here are links to part one, two, and three.

This episode, I’m going to follow on from the discussion of Star Wars, and explore how nature/culture imagery is used in the costuming and styling of Battlestar Galactica and its spinoff Caprica.

Before I do, though: reader Taz, from AO3, messaged me with a very good question based on last instalment, namely, why is Palpatine’s dominant colour  purple?
My reply:

“Characters mixing red and blue are usually in an ambivalent relationship between rationality and emotion. Palpatine is himself rational, but he incites others to destructive rage— Anakin first, and later Luke.”

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More on this later in the series…

Anyway. Battlestar Galactica, like Star Wars and Firefly, references nature and culture in the way it styles its heroes and villains. This is not unexpected (while it’s not fair to call original BSG a ripoff of Star Wars, as some of its contemporary detractors did, it was certainly made with one eye on the popularity of a certain space-opera movie). What’s different, though, is that BSG does this less through colour than through styling. Our Colonial heroes’ closeness to nature is represented through clothing that evokes nature: warm earth-tones for flight uniforms and medical staff, silver and gold-trimmed dark blue velvet (evoking the night sky) for bridge personnel:

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Meanwhile, the Cylon bad guys are all culture, being mostly chrome and lights:

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And our ambivalent characters? Baltar, the human traitor, dons a Cylon-like helmet in “The Living Legend”,

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echoed in the uniforms of the humanoid Cylons in the Galactica 1980 story “The Night the Cylons Landed”:

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While cute cyborg-dog Muffit is a mix of natural fur and cultural metal, hinting that the humans and Cylons may not have as many differences as they think:

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The reimagined series picks up on this, giving us Colonials in green uniforms with lizard-like elements (which picks up on the idea that the Cylons, in the original series, were once a reptile race), and warm orange tones for the technical crew:

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While the interior of the Cylon basestars is again all minimalist decor and blinking lights:

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And yes, these elements do blend repeatedly. For instance the Battlestar itself has a retro-technological look, while the Cylons’ attack ships are literally natural, being intelligent animals armoured and sent out into space. Some of the Cylons (e.g. Leoben) wear natural fabrics and colours, while some of the humans’ palettes skew the other way (e.g. Gaeta). However, since the point of the series is to get the viewer questioning where the boundaries between human and Cylon are, if indeed there are any meaningful boundaries at all, this is to good effect.

Which brings us to the prequel series Caprica. In this series, nature and culture imagery, and indeed colours, are used throughout. The most obvious way is by differentiating the cool, technological world of the Graystone family:

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from the organic, emotional and violent life of the Adama family:

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However, it also does something more subtle. Watch how colour is used in the title sequence (go on, it’s only 45 seconds, I’ll wait):

Note that, in the title sequence, blue-grey, cultural, colours are used for both families. The point at which the reds and greens start to come in is when the viewer enters the online world. This sets up the subtext of Caprica itself as a repressed, restrained society, which, like Morbius in Forbidden Planet, is possessed of a dangerous, roiling id under the surface.

Finally, on that score, note the advert for Caprica Season two:

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The Temptation of Eve imagery is fairly obvious. Perhaps slightly less obvious is that Zoe, as Eve, is a cyborg woman represented in technological colours– biting into a very natural, and very red, apple. The threat to order in Caprica isn’t the Cylons: it’s their own repressed id.

Next episode: a different take on nature, culture and colour, with reference to classic British space opera Blake’s 7.

The Colour out of Space Opera: Red And Blue

So, having got the preliminaries out of the way (part one here and part two here, for those of you just joining us), we now get on to some actual space operas, and the things they do with colour.

Last time, I pointed out that structuralist anthropology is quite big on binary oppositions. Male/female, raw/cooked, nature/culture. Well, nature/culture oppositions are quite a big thing in space operas too. This goes back to the ur-space-opera, the First Ancestor: Forbidden Planet (1956), the prototype for Star Trek and, with it, all of American space opera ever since.

Forbidden Planet straight away set up a colour opposition between culture, rationality, technology and science– represented by colours on the blue spectrum: neutral, quiet, calm. Here’s the spaceship:

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Here’s the crew:

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Here’s the city of the Krells:
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However, when we encounter the Id Monster, representing the irrational, natural, emotional state, its colours are on the red spectrum:

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Meanwhile, just look at what the designer is doing here with Robbie The Robot, who, being a helpful robot built with Krell technology, and serving Morbius, the rational scientist who is in fact the calm face of the Id Monster, is on a rather ambivalent position between the rational and irrational, the technological and the natural:
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This particular grammar of blue/technology/rational, red/nature/emotional, has become a huge part of space opera visual culture– to the point where it’s worth noting that in the climactic fight at the end of Black Panther, T’Challa (rational, technological) wears a costume with blue elements, and Eric Killmonger (emotional, natural) one with red elements.

However, as I also said last time– one of the things about these oppositions, they aren’t always interpreted in the same way. In the 1950s, when Forbidden Planet was made, technology is a positive force, emotions are wrong and dangerous, and so our good guys are in blue, and our Id Monster in red. Twenty years later, however, and with people becoming much less certain technology was their friend, and recognising that it’s not a bad thing to be in touch with one’s emotions, we get Star Wars. And guess who’s got the blue:

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And who’s got the red:

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Which is probably why we also get this association in Firefly. Red:

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Blue:

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Once you’ve established that grammar, though, you can start playing with it. In the prequel movies, before his transformation into sleekly technological Darth Vader, Anakin is clearly associated with the colour red:
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The intention here is fairly obviously not to present him as a good guy– he murders a schoolful of Jedi children and tries to strangle his own wife, after all. However, one of the themes of the prequels is that Anakin’s failure to master his emotions is what leads to his downfall. And, by contrast, Anakin’s son Luke, with his blue lightsaber, on his green swamp planet with his little green Jedi master, learns to achieve this control:

 

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So again we have red/nature/emotional, blue/culture/rational, but whether they’re good or bad things clearly depends on the character and the situation.

Similarly, have a look at the poster for Serenity, the movie which wrapped up the story of Firefly:

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What we have here is River Tam, dressed in green, but in front of a rather red and orange explosion. Tam herself is poised, skilled, and controlled: but the result of her actions is always chaos. So here we have nature/culture, ego/id, represented visually in the same character and in the same image.

To sum up: as discussed last week, space opera has a grammar, expressed through the use of colour. But once you understand that grammar, you can use it to say different things– and even convey completely opposing ideas within the same story, as with Anakin’s journey to the dark side.

Next up: Battlestar Galactica, Blake’s 7, and other things you can say with nature and culture.